Heroes attributes contain: Health, attack, defense, speed, evasion, hit, crit, tenacity, crit damage.

Attack: The higher the hero's attack, the more damage to heroes can deal.
Health: The higher the hero's health, the longer the hero can survive.
Defense: The higher the hero's defense, the less the damage the hero will take.
Speed: Speed decides the attack order. Those with higher speed can always attack first.
Hit: Hit affects the chance to avoid enemies. Those with high hit are unlikely to miss their targets
Dodge: Dodge affects the the chance to avoid enemies. Those with high dodge are unlikely to be hit.
Crit: Crit decide the possibility of crit hit, the higher the crit, the higher the possibility of crit hits.
Crit Damage: The damage dealt by crit. More damage will be dealt when crit is triggered.
Tenacity: Increase tenacity to decrease the rate of being Crit