1. In general, the more members participating in COB, the more buttonmen they invest, and the easier it is to gain an advantage in COB with some low-tier buttonmen used as cannon fodder. Although the buttonmen of all players in COB are displayed together, in actual combat, each player's buttonmen will look for a target to attack separately in each round, and more participants means that one attack can attack more targets.
2. Similar to normal combat, in COB, buttonmen's attack has the same priority. Buttonmen always prioritize attacking the buttonmen they restrained (For example an Assassin would first attack the Bombers, then the Driver-bys, then the Assassins, and finally the Masacrador). On this basis, the buttonmen will also give priority to the buttonmen of the same tier as themselves to attack. If there is no buttonmen with the same tier as their own, then they will attack the buttonmen with a lower tier than themselves.
3. It should be noted that in COB, all "overflow damage" will be displayed in full (for example, a buttonman only has 100HP, but he is attacked by the opponent's 10k damage, at this time, it will show that it loses 10k HP, and Not shown as losing 100HP in regular combat). So, in COB we often see some very high damage numbers but very few actual deaths.
2. Similar to normal combat, in COB, buttonmen's attack has the same priority. Buttonmen always prioritize attacking the buttonmen they restrained (For example an Assassin would first attack the Bombers, then the Driver-bys, then the Assassins, and finally the Masacrador). On this basis, the buttonmen will also give priority to the buttonmen of the same tier as themselves to attack. If there is no buttonmen with the same tier as their own, then they will attack the buttonmen with a lower tier than themselves.
3. It should be noted that in COB, all "overflow damage" will be displayed in full (for example, a buttonman only has 100HP, but he is attacked by the opponent's 10k damage, at this time, it will show that it loses 10k HP, and Not shown as losing 100HP in regular combat). So, in COB we often see some very high damage numbers but very few actual deaths.